﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;

using System.IO;
using System.IO.IsolatedStorage;
using System.Threading;

namespace Muehle
{
    public partial class App : Application
    {
        string saveSettingsFile = "myMuehleSettings.txt";
        private string _hostName;
        public event EventHandler ApplicationDataObjectChanged;
        private int _portNum = 0;
        private List<Player> _playerList;
        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
           _playerList = new List<Player>();
        }

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            if (e.IsApplicationInstancePreserved)
                return;

            if (PhoneApplicationService.Current.State.ContainsKey("ApplicationDataObject"))//see if data already stored
            {
                string savedData = PhoneApplicationService.Current.State["ApplicatonDataObject"] as string;
                getSavedSettings(savedData);
            }
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
            string settings = setSaveSettings();

            PhoneApplicationService.Current.State["ApplicationDataObject"] = settings;

            saveDataToStorage(saveSettingsFile, settings);
           
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
            saveDataToStorage(saveSettingsFile, setSaveSettings());
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion


       


        public string HostName
        {
            get { return _hostName; }
            set
            {
                if (value != _hostName)
                {
                    _hostName = value;
                    OnApplicationDataObjectChange(EventArgs.Empty);
                }
            }
        }

        public List<Player> PlayerList
        {
            get { return _playerList; }
            set
            {
                Player temp = value[0];
                _playerList.Add(temp);
                OnApplicationDataObjectChange(EventArgs.Empty);
            }
        }

        public int PortNum
        {
            get { return _portNum; }
            set
            {
                if (value != _portNum)
                {
                    _portNum = value;
                    OnApplicationDataObjectChange(EventArgs.Empty);
                }
            }
        }

        protected void OnApplicationDataObjectChange(EventArgs e)
        {
            EventHandler handler = ApplicationDataObjectChanged;

            if (handler != null)
                handler(this, e);
        }

        private string setSaveSettings()
        {
            return _hostName + "|" + _portNum;
        }

       //private string setSavePlayerInfo()
        //{
            
        //}

        private void getSavedSettings(string fileData)
        {

            string[] settings = fileData.Split("|".ToCharArray(), StringSplitOptions.None);

            HostName = settings[0];
            PortNum = Convert.ToInt32(settings[1]); //Hostname|PortNum
        }

        private void getSavedPlayerInfo(string fileData)
        {
            string[] playerInfo = fileData.Split("|".ToCharArray(), StringSplitOptions.None);

            
        }


        private void saveDataToStorage(string isoFileName, string saveData)
        {
            using (IsolatedStorageFile isoSave = IsolatedStorageFile.GetUserStoreForApplication())
            {
                StreamWriter sw = new StreamWriter(isoSave.OpenFile(isoFileName, FileMode.Create));
                sw.Write(saveData);
                sw.Close();
            }
        }

        private void getSavedData()
        {
            IsolatedStorageFile isoSave = IsolatedStorageFile.GetUserStoreForApplication();
            if (isoSave.FileExists(saveSettingsFile))
            {
                StreamReader sr = new StreamReader(isoSave.OpenFile(saveSettingsFile, FileMode.Open));
                string fileData = sr.ReadToEnd();

                sr.Close();

                getSavedSettings(fileData);
            }
        }

        public void GetDataAsynce()
        {
            Thread thread = new Thread(new ThreadStart(getSavedData));
            thread.Start();
        }


    }
}